FPL glossary

Captaincy

In Fantasy Premier League you name one captain and one vice-captain before every deadline, and the captain scores double points for that gameweek. If the captain does not play a single minute, the armband passes automatically to the vice-captain.

Why it is the biggest decision of the week

Doubling one score is worth more than most transfers. A captain who returns 15 points hands you 30, while a captain who blanks gives you nothing twice over. Over a season the captaincy is usually the single largest source of difference between two managers who own broadly the same squad.

The vice-captain only inherits the armband if the captain plays no minutes at all. A captain who starts and is substituted after ten minutes still counts, blank and all.

Safe captains and brave ones

Most gameweeks have an obvious captain that a large share of the field picks, and taking him keeps you level rather than ahead. Captaining someone else is the sharpest differential move available, because the effective ownership of the popular captain is far higher than his raw ownership. In a mini-league of a dozen managers, one brave armband can settle the season.

Example

You captain a striker who scores twice and collects 13 points. He is credited as 26 in your total. Your rival captained the other premium, who blanked, and the gap between you swings by more than 20 points in a single afternoon.

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