Triple Captain
Triple Captain is a Fantasy Premier League chip that makes your captain score three times his points for one gameweek instead of the usual double. It is activated before the deadline and applies only to that gameweek.
What the chip is actually worth
Your captain already doubles, so the chip adds exactly one extra copy of his score. A captain who returns 14 points is worth 28 normally and 42 with the chip, a gain of 14. That framing keeps expectations honest: the chip is worth one good captain performance, not three.
If the captain does not play, the armband and the chip both pass to the vice-captain, so a triple captain on a rested player is not wasted outright, but it is rarely what you planned.
When it is played
The standard plan is a premium forward or midfielder in a double gameweek, ideally with two home fixtures against weak defences. The alternative is a single gameweek with an unmissable fixture, played early rather than held for a double that never materialises.
Example
You triple captain a striker in a double gameweek. He scores 9 points in the first match and 13 in the second, so his 22 points are credited as 66 and the chip alone has earned you 22 over a normal captaincy.
From the archive
Managers played the Triple Captain 2,741,695 times over the 2025/26 season, more often than any other chip. Figures as of 24 May 2026.
Updated: Season: 2025/26
Related terms
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