Gameweek
A gameweek is one round of Premier League fixtures, scored in Fantasy Premier League as a single block. A season has 38 of them, and each one has a single deadline 90 minutes before its first kick-off, at which your team is locked.
Deadline first, then live scoring
Transfers, the captain armband and your bench order all have to be set before the deadline. Once it passes, the eleven you picked is the eleven that scores, and the only changes left are the automatic substitutions the game makes for players who did not appear.
From 2026/27 your points, your overall rank and your mini-league tables update live while the matches are played. Everything stays provisional until the gameweek locks at 09:00 UK time on the day after its last match, which is when bonus points and automatic substitutions are confirmed and the score becomes final.
Thirty-eight of them, and not all alike
A full gameweek has ten fixtures, one for each of the twenty clubs. Cup rounds and European commitments force matches to be moved, so some gameweeks leave a club without a fixture and others give a club two, which is what blank and double gameweeks are.
That is why planning happens in gameweeks rather than in weeks. Free transfers roll over, chips are aimed at a specific round, and a fixture swing three gameweeks away is usually a better reason to move than last weekend's scoreline.
Example
Gameweek 7 starts with a Saturday match at 12:30, so the deadline is 11:00 that morning. The transfer you make at 10:45 counts towards gameweek 7; the captain change you try at 11:05 does not, and lands in gameweek 8 instead.
From the archive
Managers made an average of 0.8 transfers per gameweek across the 2025/26 season. Figures as of 24 May 2026.
Updated: Season: 2025/26
Related terms
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Now check your own league
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