Hit
A hit is the points cost of an extra transfer: every transfer you make beyond your available free transfers in a gameweek costs 4 points, deducted from that gameweek's score. Two extra transfers cost 8 points, three cost 12, and the deduction is shown as a negative next to your gameweek total.
Free transfers first
You get one free transfer each gameweek, and in 2026/27 unused free transfers roll over up to a cap of five, so a patient manager can bank several and make a batch of moves at once. Only transfers beyond that bank are charged.
Transfers made while a Wildcard or a Free Hit is active are never charged, which is the whole point of those chips. Both come in two sets in 2026/27, one for each half of the season, and the first set expires at the Gameweek 19 deadline on Saturday 2 January 2027.
When a hit is worth it
The break-even is simple: the incoming player has to out-score the outgoing one by more than 4 points over the period you keep him, not just this weekend. Hits taken to replace an injured player who would otherwise score zero pay for themselves quickly. Hits taken to chase last weekend's hauls usually do not.
Example
You have one free transfer and make three moves before the deadline. The first is free, the other two cost 4 points each, and your gameweek score is shown with a deduction of 8 points.
From the archive
30.5% of managers went the whole 2025/26 season without taking a single hit. Figures as of 24 May 2026.
Updated: Season: 2025/26
Related terms
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