FPL glossary

Wildcard

A wildcard is a Fantasy Premier League chip that lets you make unlimited transfers in a single gameweek without paying any points, and unlike the Free Hit the squad you build is permanent. It is played before the deadline and the changes stand until you transfer them away yourself.

When to play one

The usual triggers are a squad that has drifted out of shape, a run of injuries that would otherwise take three hits to fix, or a fixture swing where several of your clubs turn from a good run to a bad one. A wildcard used to fix four problems at once is worth roughly the 12 or 16 points those hits would have cost, before any improvement in the team itself.

In 2026/27 the chips come in two sets, one for each half of the season, and the first set expires at the Gameweek 19 deadline on Saturday 2 January 2027, so a first-half wildcard left unplayed by then is simply lost.

What still applies

The budget rules do not change. You still sell at selling price, still keep half of any rise rounded down, and still need the money in the bank for the squad you want. A wildcard also gives you a clean window to shape a team for a coming double gameweek, which is why the second one often lands just before the chip-heavy weeks in spring.

Example

Three of your midfielders are injured and two defenders have lost their places. Fixing it with transfers would cost 16 points in hits, so you play the wildcard instead, rebuild eight positions, and pay nothing.

From the archive

Managers played the Wildcard 2,625,186 times over the 2025/26 season. Figures as of 24 May 2026.

Updated: Season: 2025/26

Related terms

All FPL terms

Source: the gameweek histories of over 2.2 million managers in FPL Butler's 2025/26 season archive. The sample leans towards active managers, so the rates sit slightly above the global average.

Method

Behaviour is computed from each manager's official FPL gameweek history (transfers, points hits, bench points, chips and team value). Picks data is never used. Figures cover managers whose gameweek history runs from the opening gameweek to the final gameweek of the season, so managers who joined after the season started, and managers who stopped early, are excluded. Transfer counts include moves made on wildcard and free hit gameweeks, which cost no points. A hit means a gameweek with a positive transfer cost. Team value is the squad value including bank at gameweek 38, in millions. Percentiles use the nearest-rank method and medians the classic midpoint method. Managers with missing or corrupt data are excluded. The sample skews toward managers in active mini-leagues.

Managers who played the whole 2025/26 season in FPL Butler's season archive, meaning their gameweek history runs from the opening gameweek to the final one, so managers who joined late or stopped early are excluded. Managers enter the archive because they play in crawled mini-leagues or national country leagues. The crawler prioritises leagues that look active, so this sample is more engaged than the full global player base and behaviour rates should be read with that skew in mind.

Derived from publicly available Fantasy Premier League data. FPL Butler is not affiliated with the Premier League or Fantasy Premier League. The figures may be reused with attribution to FPL Butler.

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